Training Objectives

1. General objective:

Training Bachelor of Information Technology, Digital Art & Design specialization with personality and capacity to meet the needs of society, mastering professional knowledge and practice, being able to organize, implement and promote the creativity in jobs related to the trained specialization, being able to work in the international environment, and laying the foundation to pursue further study and research in Digital Art & Design.

2. Specific objectives:

  • PO1: Develop physically, mentally, intellectually, morally and deepen national pride by equipping students with general knowledge of politics, law, economy, society, physical education, music and national defense education.

    PO2: Provide students with fundamental knowledge of the IT industry as well as methodologies and in-depth technologies of the Digital Art & Design Specialization.

    PO3: Help students use modern digital-oriented tools, equipment and software proficiently. Train students to flexibly apply knowledge and skills in the visual arts and come up with effective and appropriate visual communication solutions.

    PO4: Shape the right attitudes and work ethics, abilities to think creatively, work well in groups and independently and abilities to solve problems related to digital art and design effectively, and be capable of lifelong learning for personal and professional development.

    PO5: Help students use English fluently and a second language at a basic level.

 

 

Career prospects:

Graduates of the Digital Art & Design Specialization can take charge of the following position:

  • Designer of the company, the design dew, advertising agencies, marketing, television, games (games).
  • Expert 2D, 3D, visual effects, sound effects.
  • User experience design experts.
  • Design team leader.
  • Creative director.

Researchers / Lecturers / Postgraduates: can carry out research activities in centers that conduct research in the field of digital art and design.

 

Program Learning Outcomes

PLO CONTENTS
1 GENERAL KNOWLEDGE AND SKILLS
PLO1 Demonstrate basic knowledge of social sciences, politics and law, national security and defense, contributing to the formation of worldview and scientific methodology.
PLO2 Demonstrate an entrepreneurial, creative, critical, and problem-solving mindset.
PLO3 Communicate and work in groups effectively in academic and practical environments.
PLO4 Use English proficiently in communication and learning (equivalent to level 4 according to the 6-level Foreign Language Proficiency Framework for Vietnam, IELTS 6.0 or TOEFL (paper) 575-600 or TOEFL (iBT) 90 -100); and be able to communicate simply in Japanese.
2 ETHICAL QUALITIES AND ATTITUDES
PLO5 Demonstrate professional behaviors, morality, social responsibilities and a sense of dedication to community.
PLO6 Be mentally and physically strong, be capable of expressing national identity and integrating confidently into the world.
PLO7 Develop self-study and lifelong learning spirit and capabilities to adapt to the constant change of technology and society.
3 MAJOR KNOWLEDGE AND SKILLS
PLO8 Be able to use popular IT tools in the field of digital art design.
PLO9 Be able to design and realize creative art ideas on appropriate IT platforms.
4 SPECIALIZED KNOWLEDGE AND SKILLS
PLO10 Master the basic knowledge of culture, arts and art & design.
PLO11 Create and develop visual ideas to meet user needs.
PLO12 Demonstrate professionalism in performing art design activities, show respect for customers, colleagues, and intellectual property.
PLO13 Be able to organize and implement Digital art & design projects effectively.

 

Volume of learning of the course

146 credits, excluding the Orientation and General Training Program, Preparation English.

No. Module Duration/Number of courses Credits Note
1 Orientation and General Training Program 5 weeks 0 certificate
2 Preparation English 0-1 year 0 certificate
3 Physical Education Interleaved 6 certificate
4 Professional program, including On-the-Job-Training (OJT) 9 Semesters 140 accumulate grades
4.1 General knowledge and skills 12 Courses 32  
4.2 Major knowledge and skills, (including OJT) 16 Courses 55  
4.3 Specialized knowledge and skills 11 Courses 38  
4.4 Elective knowledge and skills 5 Courses 15  

 

 

Enrollment object

  • In accordance with regulations on formal university enrollment; college enrollment of the Ministry of Education and Training.
  • In accordance with regulations on enrollment of FPT university.

Training process, graduating conditions

  • In accordance with regulations on formal university and college training of the Ministry of Education and Training.
  • In accordance with regulations on training of FPT University.

Evaluation method

  • In accordance with regulations on examination and assessment in the training regulations of FPT University.

 

Admission eligibility

  • In accordance with regulations on formal university enrollment; college enrollment of the Ministry of Education and Training.
  • In accordance with regulations on enrollment of FPT university.

Training process, graduating conditions

  • In accordance with regulations on formal university and college training of the Ministry of Education and Training.
  • In accordance with regulations on training of FPT University.

Evaluation method

  • In accordance with regulations on examination and assessment in the training regulations of FPT University.

 

A guide to implementation

  1. Training methods:
    • Most of the courses of major and specialized knowledge and skills will use materials and exams in English.
    • Forms of teaching and learning: about 80% of the total courses will be deployed in the form of on-campus teaching (offline) and 20% will be studied online (on FPT-Coursera platform, etc.) with assessment tests are performed at school. There will be 1 online course/semester on average.
    • To ensure a smooth training process, specializations need to have the same roadmap for implementing the blocks of the general knowledge and skills and the major knowledge and skills.
    • Sandwich model: The overall training program is implemented in 4 phases, students must complete the previous period before moving to the following one:
      • Phase 1 – Preparation: Students are required to get a general English level equivalent to IELTS 6.0 before moving to learn professional programs (from 1 to 3 semesters);
      • Phase 2 – Foundation: General knowledge and foundation courses (the first 5 semesters);
      • Phase 3 – On-the-Job-Training (semester 6);

 

     2. Teaching and Learning Methods:

  • Choose teaching and learning methods that help promote students’ experiences in university such as group work experiences, internship experiences and academic experiences in various forms within courses and learning periods.
  • Exploit and apply a variety of teaching and learning methods such as social constructionism, experiencing, learning through projects, collaboration, etc. to enhance students’ active learning, facilitate and instruct learners to access and utilize knowledge from different learning materials and utilize the strengths of methods in the new technology era.